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Plinko

Drop the ball, chase the jackpot

arcade🏆 Leaderboard
Developer
PLAY8
Platforms
Web browser — desktop & mobile
Price
Free to play

Drop the ball and watch it rattle down through the pegs, chasing the high-value slot at the bottom.

How to Play Plinko

Plinko gives you a limited number of balls, a field of pegs and a target score. You choose where each ball enters the board; physics decides the rest. The ball ricochets down through the pegs and settles into one of the slots along the bottom, and that slot's multiplier turns into points at a hundred points per unit of multiplier.

The slot values are symmetrical and steeply weighted toward the outside. The two outer slots carry the level's top multiplier, and the value falls away sharply toward the middle, with the central slots paying as little as half a unit. That single fact shapes the whole game: the middle is the easy place to reach and the worst place to land, while the edges are where a level is actually won.

There are three levels and each adds pegs, slots, balls and headroom. Level 1 is a small board with five slots, five balls, a top multiplier of three and a target of a hundred points. Level 2 widens the field to seven slots and eight balls, raises the top multiplier and asks for three hundred points. Level 3 is the densest board, twelve balls across nine slots with the highest multipliers in the game and an eight hundred point target. Going full screen enlarges the board further and adds slots at the edges. A level is decided once your last ball has settled: reach the target and you advance, fall short and the run ends there.

Controls

Tips & Strategy

Aim wide, not wild

Every peg a ball touches nudges it toward the center, so a ball released in the middle almost never drifts back out to a high-value slot. Starting a drop close to a wall gives it the best chance of finishing there. It is not a guarantee, and some of those balls will still be knocked inward, but across five or twelve drops the difference between edge aiming and center aiming is the difference between clearing a level and finishing a hundred points short.

Do the arithmetic before your last ball

The target is checked once, after everything has come to rest, so you always know exactly how many points you still need. Compare that number with what an edge slot pays on the current level. If a single top-multiplier hit still leaves you short, you needed a different plan several balls ago, which is why it is worth tracking the gap from the very first drop rather than only at the end.

Respect the later boards

More pegs means more collisions, and more collisions means more randomization on the way down. The level 3 board is generous in what it pays but much less obedient about where a ball ends up. Compensate by aiming even wider than feels sensible and by accepting that the plan is statistical: you are buying twelve tickets on a favorable distribution, not steering twelve balls.

Play full screen when you want the good slots

Tapping into full screen does not just enlarge the picture. The board is rebuilt with more peg rows, more slots and, on the first two levels, a higher top multiplier, while the target score stays where it is. That combination makes the same target noticeably easier to hit, and it also makes the extreme edges of the board easier to aim at with a finger.

Do not chase the center on a dry streak

After two or three balls land in the low middle slots, the temptation is to switch to a safe middle drop just to put points on the board. The middle is not safe; it is the lowest paying region of the board and drops as little as fifty points. The correct response to a bad streak is to keep aiming at the edges, because that is where the distribution's value is.

Global Leaderboard

Every run ends with one score for the global leaderboard. Each level you clear pays a completion bonus scaled to that level's target score, plus a time bonus of up to eight percent for finishing quickly, and the level you fall short on adds half credit in proportion to how close you got to its target.

One deliberate detail: the completion bonus is capped at the level's target and ignores any overshoot. A lucky run of top-multiplier drops on level 1 cannot outscore a player who actually reached level 2, which keeps a game with a random element honest as a ranking. Full runs reach six figures, and scores are accepted up to a ceiling of 140,000 per run.

Your best score is what stands, and every submission is written to the weekly, monthly and all-time boards at the same time. You attach a nickname of up to sixteen characters when you submit; there is no account to create.

Frequently Asked Questions

Is Plinko free to play?

Yes. It runs in the browser with no download and no sign-up, and there is nothing to buy. Posting a score to the leaderboard only needs a nickname.

Is there real money or gambling involved?

No. There are no stakes, no purchases and no payouts of any kind. The multipliers are simply how the slots score points inside the game.

How many balls do I get?

Five on level 1, eight on level 2 and twelve on level 3. The level is judged once the last ball has settled, comparing your score with that level's target.

Which slots are worth the most?

The outermost slots on each side carry the level's top multiplier, and the values fall steeply toward the middle, where the lowest slots pay half a unit of multiplier.

How is the score calculated?

Each cleared level pays a bonus based on its target score plus a time bonus, capped so overshooting a target does not help. A failed level adds half credit for the fraction of the target you reached.

Does the board change in full screen?

Yes. Full screen builds a larger field with more peg rows and more slots, and on the first two levels it also raises the top multiplier while the target stays the same.

Can I aim where the ball drops?

Yes. Press to place the marker, slide it while holding, and release to drop. The pegs still randomize the descent, so aiming shifts the odds rather than choosing the slot.

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